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Sunday, May 26, 2019

Download Just Dance 2019 For SWITCH

Download Just Dance 2019 For SWITCH

NSP | Update v1.0.1 | HACKED


Dance to your own beat with Just Dance® 2019, the ultimate dance game featuring 40 hot tracks from chart-topping hits to family favorites, including "Havana" by Camila Cabello, "Bang Bang Bang" by BIGBANG, "No Tears Left To Cry" by Ariana Grande, and many more! With a one-month trial of Just Dance Unlimited included, dance to more than 400 songs!
Your Just Dance experience is now personalized as the game learns your dancing habits and suggests content!
Experience eight exclusive choreographies created with the help of kids' development experts to encourage healthy movement.
Featuring seasonal and special-event content for an even more dynamic experience on a new curated homepage.
Platform
 
Nintendo Switch
Release Date
 
Oct 23, 2018
No. of Players
 
up to 6 players
Category
 
Music, Party, Training, Simulation
Publisher
 
Ubisoft
Developer
 
Ubisoft Paris / Ubisoft Pune / Ubisoft Shanghai




 DOWNLOAD LINKS

 DOWNLOAD NSP JUST DANCE: 

 
 
 
 Download-Part-4

 GAME SIZE: 7.4 GB
Password: After 10$ payment is done

Thursday, May 23, 2019

The Celebrity And The Sybil



SPOILER ALERT

Plot details follow for Perfect Blue!


Image used for criticism under Fair Use. All rights to Manga Entertainment.



"The persona is a complicated system of relations between individual consciousness and society, fittingly enough a kind of mask, designed on the one hand to make a definite impression upon others, and, on the other, to conceal the true nature of the individual."

- Carl Jung, "The Relations between the Ego and the Unconscious."


"Men look at women. Women watch themselves being looked at."

- John Berger, Ways Of Seeing


"Who are you?"

Too many people view celebrities as public property. Once you achieve a certain amount of fame, you enter into the public domain, an object to be fetishized, judged, and worshiped. This sickening obsession has not abated an inch since the 20th century, and with the onset of social media, has only exacerbated.

Although Perfect Blue is set in Japan, so many of its observations can carry over to the United States, and I imagine, much of the world. Before watching this film, I had viewed most celebrities, particularly those in pop music, with condescension. I often saw them as entitled, talentless, narcissistic, and just plain ignorant. However, in spite of my personal reservations, Perfect Blue helped me realize these celebrities are, well, people. They may not the same problems that you and I have, but they still have problems. These are problems of a different sort, that are in some cases, worse than ours. There's a constant, publicized pressure on celebrities not to gain weight, say all the right things on every position, and spill the juicy details of their sex lives. Everywhere you may go, cameras, cameras, cameras, all capturing wardrobe malfunctions, your face without makeup, and a personal date on the beach. Is it really any wonder that hackers leak celebrity nude photos in this toxic environment? The media practically encourages it. With fame comes the loss of privacy. This privacy may be returned, somewhat, should the public have an attention span too short for your antics. You find yourself reduced to the occasional butt of the joke for a late night talk show host.

Persona and Simulacra

Perfect Blue's leading star Mima Kirigue, is a pop singer for the group CHAM, which is on the wane. While Japanese pop idol groups may seem insufferable today, with their irritable high-pitched squeals, during the 1990s (when this film was released), they seemed ready to vanish altogether. The preceding decade was seen as the golden age for pop idols, who flourished on prime-time television shows. As entertainment reporter, Masaru Nashimoto, told The Japan Times, "TV is about the only medium idols were born in, and talent agencies sought to maximize their appearances as much as possible," (Matsutani). By the 90s, however, the act was getting tired and with the rise of the Internet, anyone could be an idol and bypass the traditional gatekeeper of a talent agency. What defines an idol has diffused into something more ambiguous, with so many out there, and some, like Hatsune Miku, made purely out of pixel. The idols made a comeback, however, in the mid-2000s, with the mega-group, AKB48, rising to prominence in 2007. The appeal of idols isn't just in their superficial music, but also in presenting a fantasy of adolescent love. It's a fantasy that cannot be violated without severe personal cost, as dating for these idols is banned. AKB48's Minami Minegishi, who was unfortunate enough to be caught breaking this taboo, felt so overwhelmed with shame that she shaved her head and publicly apologized. Idols exist to project a fantasy, and Mima wishes to exchange this fantasy for another, as an actress.

Mima, like many pop idols in the 90s, tries to transition to more serious work, but the trouble is that pop idols aren't taken very seriously. Try as she might to be Mima "the actress", she'll always be seen as Mima "the idol." This is particularly made evident when she's dressed up in an outfit similar to her "idol" one for the erotic rape scene. Can Mima ever completely change her identity from pop star to actress, or does she have an independent identity separate from either occupation? It all brings back to mind Tyler Durden's adage in the film, Fight Club, "You are not your job." What belies this statement is the sentiment that your occupation doesn't define who you are, and that your "true" identity exists separately from your public persona. This is a statement that is both true and false. It is true insofar that there is more to a person than what they do to pay the bills, but it is false insofar that it denies a person's occupation as a part of their identity. When I say "Michael Jackson", you think, "musician." When I say "Leonardo Da Vinci", you think, "painter." When I say "Marlon Brando", you think, "actor." This isn't to say that a person can't be versatile in multiple fields, as was evident from Da Vinci, but as far as the public is concerned, his persona is first and foremost as that of an artist who painted "Mona Lisa" and "The Last Supper." Changing your identity to suit yourself does not so easily shift your persona in the eyes of the public. Joe Scarborough's new ventures into rock music won't change his long-held persona as the host of Morning Joe. Of course, there are counter examples. Marky Mark went from an obnoxious rapper to Oscar-worthy acting talent Mark Wahlberg. It is a transformation so successful that many who know him mostly for acting are ignorant of his past life. Even so, this does little to affirm Durden's statement, "You're not your job." Wahlberg's jobs may have changed, but he is still very much, as far as the public is concerned, an actor, and little else. So the relevant question is this, does changing jobs change you as a person? Did becoming Mark Wahlberg change Marky Mark into a different person, or is he still the same person behind a different veneer?

That question is the central thesis of the film. Should Mima define herself on the basis of what she does or on the basis of how the public receives her? The popular public perception of Mima, the one which her most ardent fans wish to preserve, is manifested online through the website "Mima's Room." Her most obsessed fan, Me-Mania, believes that the digital Mima, the Mima as he loves her, is more "real" than the one who left pop to be an actress. Mima herself even starts to hallucinate seeing this version. She looks happier, freer. When a person makes a radical shift in what they do, they often start back from square one, and have to build a new reputation from scratch. They are born again. Mima is so blinded, as we all are, by the success of her past self, that she forgets the mountain of failures it took to get her there. In any case, the prospect of creating a digital celebrity persona that behaves in a manner indistinguishable from the real thing, or rather, our popular perception of it, is not too far off. Computers brought Tupac back to rap with Snoop Dogg and Dr. Dre at Coachella, Audrey Hepburn back to sell Galaxy Chocolate, Bruce Lee back to sell Johnnie Walker, and Peter Cushing back to reprise his role as Grand Moff Tarkin in Rogue One. As disturbed as we may be by this technological necromancy, I can only see its abuse continue for the near future. It will go beyond, say, having Jimi Hendrix back in concert to play "Purple Haze" or George Carlin back on stage to repeat his "Seven Words" routine. We'll have whole genres of films and television featuring dead celebrities. Horror films with Bela Lugosi. Sitcoms with Lucille Ball. Comedies with the Marx Brothers. Westerns with John Wayne. Musicals with Rogers and Astaire. Pornos with Marilyn Monroe. Don't fool yourself into thinking that music and literature will be exempt from this necrophilia. Artificial intelligence has already proven to be able to compose music and write books, so who's to say we won't have A.I. that can mimic the styles of dead artists to pen a new Shakespeare play or finish Schubert's Eighth? We've already had a computer write a new Game Of Thrones novel for fans too impatient with George R.R. Martin. The celebrity is not a human being, they never were. They are but another commodity to be bought, sold, and repurposed however one wishes. Technology will only elevate this trend.




Mima is an object, and by everyone she is objectified. The most blatant objectifier is Me-Mania, who is an "otaku" in the truest sense of the word. While "otaku" has come to refer to anime fans, in the original Japanese, it was a derogatory term for obsessed enthusiasts. Someone obsessed with trains, for instance, was a "train otaku." Me-Mania is a "Mima otaku." That obsession leads to a feeling of ownership, particularly a sexual one. Society pressures celebrity women to open up sexually, because many feel entitled to their sexuality, from their relationships, to their nudity, to their orgasm. Me-Mania is, in this sense, a bit of a scapegoat, because he is only but the end result of a culture of objectification complicit in us all. The filmmakers objectify Mima as much as Me-Mania does, in fact, theirs is is far more pernicious, because it hides behind the veneer of artistic expression. The screenwriter, not impressed with Mima's acting, decides to throw her into an eroticized rape scene, and though we know it not to be real, it feels real. The lustful faces of actors as they see her strip on display, perhaps an unmasking of how the filmmakers truly see Mima. They value her flesh more than her talent. Me-Mania attempts to rape Mima in the very spot where the scene was filmed, revealing the connective tissue between desire in fiction and desire in real life. A softer violation occurs when Mima is pressured into posing nude for a magazine. The photos are tasteful and artistic, with Mima smiling all the way through, but again, this too, is a fantasy. Not long after, there's a poignant moment where we see Mima huddled in the bath, perhaps trying to reclaim her stolen nakedness. I enjoy sexual imagery as much as the next person, but Perfect Blue asks of you to scrutinize these images, how much of this was really done out of the women's consent, and how much is more a woman being contorted to fit into another's demand? I am reminded of Bernardo Bertolucci's surprise rape scene of Maria Schneider in The Last Tango In Paris, Hugh Hefner using Marilyn Monroe's nudes without permission to launch Playboy, Paul Verhoeven filming Sharon Stone's vagina without her knowledge in Basic Instinct, and Harvey Weinstein pressuring Salma Hayek into a sex scene in Frida. It isn't a coincidence, either, that when the screenwriter and the photographer are murdered, they are both stabbed in the eyes, the photographer also in the crotch. While they both went about objectifying her differently, but they objectified her all the same.

Before concluding, I may as well mention that Perfect Blue was the probable inspiration for Darren Aronofsky's Black Swan. It similarly stars a woman driven to succeed in the arts, but suffers from a psychological state that confuses fantasy and reality. Black Swan also brings to mind Dario Argento's Suspiria, which had an aspiring ballerina go to a ballet school, that is unbeknownst to her a witches' coven. Black Swan, however, is more about sexual awakening and artistic passion, than it is about celebrity personas and institutional sexism. While the sex in Black Swan is erotic, it certainly didn't seem to go anywhere, with awkward moments like Nina getting assaulted by her teacher, who seems to develop something of a relationship with her. Further, Black Swan never quite reaches the level that Perfect Blue does of leaving the viewer completely confused over what's real and what isn't. Yet for all it's flaws, Black Swan, at least, had a resolution, and a beautiful one at that, with Nina possibly dying for her art, which is more than can be said for the mess that is the ending of Perfect Blue.

Perfect Blue makes a similar mistake that Fatal Attraction did in its climax, resolving its conflicts through a violent slasher ending. The resolution starts off with a very interesting twist, that it was Mima's manager, Rumi, who was behind the murders. Like Me-Mania, she feels just as entitled to own the image of Mima, the "pop idol." She, too, was an objectifier. There's an exciting chase through the streets, but it all awkwardly ends with Rumi in a mental ward, and Mima laughing to herself that she knows who she is. It feels more like a Hollywood mandated ending than a true resolution, and to be frank, comes off as rather insulting, given the psychological trauma that Mima had just suffered prior. Just as Fatal Attraction brought up interesting questions of obsession and marital infidelity, it turns Glenn Close into a Psycho knock-off, and we're left to assume that Michael Douglas and Anne Archer go back to being a happy family. Similarly, the problems and contradictions raised by Perfect Blue are far more interesting than how they are resolved. We never know why she suffered those hallucinations, if she was able to successfully the transition from pop star to actress, if she even wants to inhabit either of these roles, and how she intends to deal with the sexism still evident in the entertainment industry. Instead, Mima is freed from this burden of difficult self-examination by laying all the blame on someone else. She may know who she is, but we certainly don't. Mima, who are you?

Mima's personal troubles aside, the broader questions that the film makes about society are left hanging in the air. Is your identity what you do, how society sees you, how you see yourself, or a combination of the three? Can a person hold separate identities without one bleeding into the other? What is the boundary between reality and fiction, in a world where fiction increasingly mimics reality? How much does what we see in the media inform the way we see the world? Is fiction always presented as fiction? Should it be? Is reality always presented as reality? Should it be? These questions are not answered in the film, but perhaps, if we're honest, they never will be.








The Art Of Anime


"When Did Mimi Get So Cute?"
http://sansuthecat.blogspot.com/2016/05/when-did-mimi-get-so-cute.html

"Evangelion, Or Something Like It."
http://sansuthecat.blogspot.com/2015/10/evangelion-or-something-like-it.html

"Yuri Vincit Omnia."
http://sansuthecat.blogspot.com/2015/03/puella-magi-madoka-magica-yuri-vincit.html

"FLCL: Insanity Defined."
http://sansuthecat.blogspot.com/2014/10/flcl-insanity-defined.html
"Barefoot In The Park."
https://sansuthecat.blogspot.com/2017/01/barefoot-in-park.html

"Sakura No Aware."
https://sansuthecat.blogspot.com/2017/06/sakura-no-aware.html




Bibliography

Kon, Satoshi, dir. Perfect Blue. Manga Entertainment, 2000. Film. DVD.

Matsutani, Minoru. "Pop 'idol' phenomenon fades into dispersion." The Japan Times, August 25, 2009. Web. https://www.japantimes.co.jp/news/2009/08/25/news/pop-idol-phenomenon-fades-into-dispersion/#.Wka1HXlG3IU


The Ultimate List of The 7 Best URL Shortener Services 2019

  1. LINK.TL

    LINK.TL is one of the best and highest URL shortener website.It pays up to $16 for every 1000 views.You just have to sign up for free.You can earn by shortening your long URL into short and you can paste that URL into your website, blogs or social media networking sites, like facebook, twitter, and google plus etc.
    One of the best thing about this site is its referral system.They offer 10% referral commission.You can withdraw your amount when it reaches $5.
    • Payout for 1000 views-$16
    • Minimum payout-$5
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    • Payment time-daily basis

  2. Short.am

    Short.am provides a big opportunity for earning money by shortening links. It is a rapidly growing URL Shortening Service. You simply need to sign up and start shrinking links. You can share the shortened links across the web, on your webpage, Twitter, Facebook, and more. Short.am provides detailed statistics and easy-to-use API.
    It even provides add-ons and plugins so that you can monetize your WordPress site. The minimum payout is $5 before you will be paid. It pays users via PayPal or Payoneer. It has the best market payout rates, offering unparalleled revenue. Short.am also run a referral program wherein you can earn 20% extra commission for life.
  3. Ouo.io

    Ouo.io is one of the fastest growing URL Shortener Service. Its pretty domain name is helpful in generating more clicks than other URL Shortener Services, and so you get a good opportunity for earning more money out of your shortened link. Ouo.io comes with several advanced features as well as customization options.
    With Ouo.io you can earn up to $8 per 1000 views. It also counts multiple views from same IP or person. With Ouo.io is becomes easy to earn money using its URL Shortener Service. The minimum payout is $5. Your earnings are automatically credited to your PayPal or Payoneer account on 1st or 15th of the month.
    • Payout for every 1000 views-$5
    • Minimum payout-$5
    • Referral commission-20%
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    • Payout options-PayPal and Payza

  4. CPMlink

    CPMlink is one of the most legit URL shortener sites.You can sign up for free.It works like other shortener sites.You just have to shorten your link and paste that link into the internet.When someone will click on your link.
    You will get some amount of that click.It pays around $5 for every 1000 views.They offer 10% commission as the referral program.You can withdraw your amount when it reaches $5.The payment is then sent to your PayPal, Payza or Skrill account daily after requesting it.
    • The payout for 1000 views-$5
    • Minimum payout-$5
    • Referral commission-10%
    • Payment methods-Paypal, Payza, and Skrill
    • Payment time-daily

  5. Linkbucks

    Linkbucks is another best and one of the most popular sites for shortening URLs and earning money. It boasts of high Google Page Rank as well as very high Alexa rankings. Linkbucks is paying $0.5 to $7 per 1000 views, and it depends on country to country.
    The minimum payout is $10, and payment method is PayPal. It also provides the opportunity of referral earnings wherein you can earn 20% commission for a lifetime. Linkbucks runs advertising programs as well.
    • The payout for 1000 views-$3-9
    • Minimum payout-$10
    • Referral commission-20%
    • Payment options-PayPal,Payza,and Payoneer
    • Payment-on the daily basis

  6. Clk.sh

    Clk.sh is a newly launched trusted link shortener network, it is a sister site of shrinkearn.com. I like ClkSh because it accepts multiple views from same visitors. If any one searching for Top and best url shortener service then i recommend this url shortener to our users. Clk.sh accepts advertisers and publishers from all over the world. It offers an opportunity to all its publishers to earn money and advertisers will get their targeted audience for cheapest rate. While writing ClkSh was offering up to $8 per 1000 visits and its minimum cpm rate is $1.4. Like Shrinkearn, Shorte.st url shorteners Clk.sh also offers some best features to all its users, including Good customer support, multiple views counting, decent cpm rates, good referral rate, multiple tools, quick payments etc. ClkSh offers 30% referral commission to its publishers. It uses 6 payment methods to all its users.
    • Payout for 1000 Views: Upto $8
    • Minimum Withdrawal: $5
    • Referral Commission: 30%
    • Payment Methods: PayPal, Payza, Skrill etc.
    • Payment Time: Daily

  7. Adf.ly

    Adf.ly is the oldest and one of the most trusted URL Shortener Service for making money by shrinking your links. Adf.ly provides you an opportunity to earn up to $5 per 1000 views. However, the earnings depend upon the demographics of users who go on to click the shortened link by Adf.ly.
    It offers a very comprehensive reporting system for tracking the performance of your each shortened URL. The minimum payout is kept low, and it is $5. It pays on 10th of every month. You can receive your earnings via PayPal, Payza, or AlertPay. Adf.ly also runs a referral program wherein you can earn a flat 20% commission for each referral for a lifetime.

Ep 24: The State Of The Podcast Is Live!

Ep 24: The State of the Podcast

https://soundcloud.com/user-989538417/episode-24-the-state-of-the-podcast

The Veteran Wargamer is brought to you by Kings Hobbies and Games
https://www.facebook.com/Special-Artizan-Service-Miniatures-1791793644366746/

Join the conversation at https://theveteranwargamer.blogspot.com, email theveteranwargamer@gmail.com, Twitter @veteranwargamer



Other companies we mentioned:
Meeples and Miniatures https://meeples.wordpress.com/
Wargaming Recon http://wargamingrecon.com/
Ludology/Game Tek http://www.ludology.libsyn.com/
The D6 Generation http://www.thed6generation.com/

Military Justice Podcast http://www.militaryjusticepodcast.com/
The Weirick - @podcastmj

Music courtesy bensound.com. Recorded with zencastr.com. Edited with Audacity. Make your town beautiful; get a haircut.

The Dark Untold Story Of PUBG Sanhok Map

SANHOK, unlike other PUBG maps, is 4×4 km wide consisting of the jungles and mountains. But there is a dark story behind this jungle map. Many PUBG players have complained of seeing a ghost or spiritual activities in this horror map. The story behind this map is more terrifying.





    It was the ancient time when kings ruled their kingdoms. The island of Sanhok was ruled by a cruel king. As per their traditions and rituals the first daughter of the villagers, when reached the age of 14, would be sacrificed in the name of GOD. They were killed in a cave such that their blood was allowed to drop in the cave and then their dead bodies were buried in ruins. ( In the game both the cave and ruins are present. Also one can notice the water full of blood inside the cave)


               They kept doing it until one day the king had died suddenly. The reason was unknown. One of the king's man became the next king only to die the same way the earlier king had died.

                     The villagers believed that the ghost of the girls who were sacrificed was the reason behind the death of the kings. It was very terrifying for them.

                      They made dolls of the girls who were sacrificed because they hoped that the ghost would be stuck in the dolls and would not kill them. In the real game, the dolls can be found in many locations. Also, many horror sightings were seen by many players.

     Some images of horror sightings are given below :






       
          

               Having no king to rule, the civilians were divided into two groups. One supporting the ritual and the other one opposing the ritual. The ironic thing is that the supporting group thought that the paranormal activities are because GOD is angry with the opposing group and the opposing group thought that the paranormal activities are because of the supporting group.

      The role of PUBG players on this island is either the ritual supporting or the opposing group. Which group in your opinion is correct? Answer us by leaving a comment below. 
       
    Note : 

         ▪ The name 'Sanhok' has been derived from the combination of the Thai word for 'fun' pronounced as sah-nook and the Filipino word for chicken pronounced as 'mah-nook'.
       ▪ There is no strong proof that this story for Sanhok is true but according to many players and some evidence of horror, activities increases the trueness of this story.


Superbowl!

What's going on everyone?


Today for the #2019gameaday challenge dear ol' dad and I played a fun little game called Halftime Football during the Superbowl. 


We played usually only during commercials and had our quarters match up with the Superbowls quarters which was pretty entertaining. 


In the end dad ended up winning by slaughtering my generic "away team" 45 - 7!


All in all is was a fun evening and I may have to suggest us doing this every other game during the season or something. 


As always, thank you for reading and don't forget to stop and smell the meeples! :)

-Tim

MIND ALONE Available For Download

Today is a happy day for me. In a partnership with Sioux Studio (São Paulo) I'm launching my new mobile game named MIND ALONE.



I already wrote about this game here and now I'm presenting the final version, ready for download.

MIND ALONE is an experimental mobile game that uses puzzle mechanics to create a dark narrative about somebody trapped in their own mind. Each puzzle is a memory and the player needs to solve them to find hints about how it happened. Check the trailer below:



It's the first game of a trilogy and it's free for download on Apple and Android platforms.

We are just adjusting some puzzles – any feedback would be awesome.

One more for the portfolio and for the game designing classes!

#GoGamers

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Frank Mentzer & GaryCon


Point of clarification, in this post I'll be referring to the RPG hobby, industry, and community with the following acronym: HIC.

There was a vague announcement of legendary "Red Box" Frank Mentzer's guest of honor title/privileges being taken away over here on the GaryCon website.

Now, we have some answers... but even more questions with this FaceBook page (why is it always FaceBook?!?) posted, again by Luke Gygax, just a couple hours ago.

It seems to be a mix of new, additional bad behavior from Frank Mentzer, as well as, GaryCon pivoting with these times of social change.

Eventually, I'm sure we'll find out exactly what Frank Mentzer said or did that set these new events in motion.  At the moment, I'm a little conflicted as to how I feel about the situation. 

Like anything, social change has a positive and negative side.  We've seen both in the last few years.  Words like inclusion, diversity, equity, and toxicity sound great, like they're real improvements to the overall culture and gaming spaces.  But they've also been wielded like a club, turning one segment of the HIC against another until the inevitable winners and losers emerge. 

I've been attacked for perceived slights against "social justice."  That's probably equal parts speaking my mind and speaking out against the internet outrage mob vilifying this person or that play-style or those games.

As always, we need to be careful not to throw the dragon out with the dungeon bathwater.  I don't like the idea of erasing people from gaming because they've done something or been accused of doing something inappropriate or even harmful and destructive.  Who among us is without sin?

But at the same time, I think we're all better off keeping the absolute worst individuals a ten-foot pole's distance away from our HIC.  This begs the question, is Frank Mentzer anywhere near the same camp as Zak S?  What about Jessica Price herself... where does she fall on the scale?  What about myself, RPG Pundit, Grim Jim Desborough, James Raggi, or Kiel Chenier? Who decides? 

Without knowing more, I'm going to err on the side of trusting Luke Gygax and attending GaryCon because I don't have all the facts, and because taking away Frank's guest of honor status is not the same as banning him from the convention, or worse, unpersoning him from the HIC.  Plus, I have a feeling there's a recent indiscretion which forced Luke's hand.

To anyone who's thinking about boycotting (or simply not attending) GaryCon over this, I think it's too late in the day and we're too in the dark to do anything so drastic.  Decide about next year's GaryCon when you have an entire year to weigh the pros and cons (no pun intended).

After all, I'll be there and my "problematic" attitudes and "toxic za'akier male" swagger will be in full effect.  We shouldn't let politics ruin an awesome weekend of gaming.

VS

[Hackaday] Zork And The Z-Machine: Bringing The Mainframe To 8-Bit Home Computers

Zork And The Z-Machine: Bringing The Mainframe To 8-bit Home Computers