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Thursday, May 23, 2019

Ep 24: The State Of The Podcast Is Live!

Ep 24: The State of the Podcast

https://soundcloud.com/user-989538417/episode-24-the-state-of-the-podcast

The Veteran Wargamer is brought to you by Kings Hobbies and Games
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Join the conversation at https://theveteranwargamer.blogspot.com, email theveteranwargamer@gmail.com, Twitter @veteranwargamer



Other companies we mentioned:
Meeples and Miniatures https://meeples.wordpress.com/
Wargaming Recon http://wargamingrecon.com/
Ludology/Game Tek http://www.ludology.libsyn.com/
The D6 Generation http://www.thed6generation.com/

Military Justice Podcast http://www.militaryjusticepodcast.com/
The Weirick - @podcastmj

Music courtesy bensound.com. Recorded with zencastr.com. Edited with Audacity. Make your town beautiful; get a haircut.

The Dark Untold Story Of PUBG Sanhok Map

SANHOK, unlike other PUBG maps, is 4×4 km wide consisting of the jungles and mountains. But there is a dark story behind this jungle map. Many PUBG players have complained of seeing a ghost or spiritual activities in this horror map. The story behind this map is more terrifying.





    It was the ancient time when kings ruled their kingdoms. The island of Sanhok was ruled by a cruel king. As per their traditions and rituals the first daughter of the villagers, when reached the age of 14, would be sacrificed in the name of GOD. They were killed in a cave such that their blood was allowed to drop in the cave and then their dead bodies were buried in ruins. ( In the game both the cave and ruins are present. Also one can notice the water full of blood inside the cave)


               They kept doing it until one day the king had died suddenly. The reason was unknown. One of the king's man became the next king only to die the same way the earlier king had died.

                     The villagers believed that the ghost of the girls who were sacrificed was the reason behind the death of the kings. It was very terrifying for them.

                      They made dolls of the girls who were sacrificed because they hoped that the ghost would be stuck in the dolls and would not kill them. In the real game, the dolls can be found in many locations. Also, many horror sightings were seen by many players.

     Some images of horror sightings are given below :






       
          

               Having no king to rule, the civilians were divided into two groups. One supporting the ritual and the other one opposing the ritual. The ironic thing is that the supporting group thought that the paranormal activities are because GOD is angry with the opposing group and the opposing group thought that the paranormal activities are because of the supporting group.

      The role of PUBG players on this island is either the ritual supporting or the opposing group. Which group in your opinion is correct? Answer us by leaving a comment below. 
       
    Note : 

         ▪ The name 'Sanhok' has been derived from the combination of the Thai word for 'fun' pronounced as sah-nook and the Filipino word for chicken pronounced as 'mah-nook'.
       ▪ There is no strong proof that this story for Sanhok is true but according to many players and some evidence of horror, activities increases the trueness of this story.


Superbowl!

What's going on everyone?


Today for the #2019gameaday challenge dear ol' dad and I played a fun little game called Halftime Football during the Superbowl. 


We played usually only during commercials and had our quarters match up with the Superbowls quarters which was pretty entertaining. 


In the end dad ended up winning by slaughtering my generic "away team" 45 - 7!


All in all is was a fun evening and I may have to suggest us doing this every other game during the season or something. 


As always, thank you for reading and don't forget to stop and smell the meeples! :)

-Tim

MIND ALONE Available For Download

Today is a happy day for me. In a partnership with Sioux Studio (São Paulo) I'm launching my new mobile game named MIND ALONE.



I already wrote about this game here and now I'm presenting the final version, ready for download.

MIND ALONE is an experimental mobile game that uses puzzle mechanics to create a dark narrative about somebody trapped in their own mind. Each puzzle is a memory and the player needs to solve them to find hints about how it happened. Check the trailer below:



It's the first game of a trilogy and it's free for download on Apple and Android platforms.

We are just adjusting some puzzles – any feedback would be awesome.

One more for the portfolio and for the game designing classes!

#GoGamers

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Frank Mentzer & GaryCon


Point of clarification, in this post I'll be referring to the RPG hobby, industry, and community with the following acronym: HIC.

There was a vague announcement of legendary "Red Box" Frank Mentzer's guest of honor title/privileges being taken away over here on the GaryCon website.

Now, we have some answers... but even more questions with this FaceBook page (why is it always FaceBook?!?) posted, again by Luke Gygax, just a couple hours ago.

It seems to be a mix of new, additional bad behavior from Frank Mentzer, as well as, GaryCon pivoting with these times of social change.

Eventually, I'm sure we'll find out exactly what Frank Mentzer said or did that set these new events in motion.  At the moment, I'm a little conflicted as to how I feel about the situation. 

Like anything, social change has a positive and negative side.  We've seen both in the last few years.  Words like inclusion, diversity, equity, and toxicity sound great, like they're real improvements to the overall culture and gaming spaces.  But they've also been wielded like a club, turning one segment of the HIC against another until the inevitable winners and losers emerge. 

I've been attacked for perceived slights against "social justice."  That's probably equal parts speaking my mind and speaking out against the internet outrage mob vilifying this person or that play-style or those games.

As always, we need to be careful not to throw the dragon out with the dungeon bathwater.  I don't like the idea of erasing people from gaming because they've done something or been accused of doing something inappropriate or even harmful and destructive.  Who among us is without sin?

But at the same time, I think we're all better off keeping the absolute worst individuals a ten-foot pole's distance away from our HIC.  This begs the question, is Frank Mentzer anywhere near the same camp as Zak S?  What about Jessica Price herself... where does she fall on the scale?  What about myself, RPG Pundit, Grim Jim Desborough, James Raggi, or Kiel Chenier? Who decides? 

Without knowing more, I'm going to err on the side of trusting Luke Gygax and attending GaryCon because I don't have all the facts, and because taking away Frank's guest of honor status is not the same as banning him from the convention, or worse, unpersoning him from the HIC.  Plus, I have a feeling there's a recent indiscretion which forced Luke's hand.

To anyone who's thinking about boycotting (or simply not attending) GaryCon over this, I think it's too late in the day and we're too in the dark to do anything so drastic.  Decide about next year's GaryCon when you have an entire year to weigh the pros and cons (no pun intended).

After all, I'll be there and my "problematic" attitudes and "toxic za'akier male" swagger will be in full effect.  We shouldn't let politics ruin an awesome weekend of gaming.

VS

[Hackaday] Zork And The Z-Machine: Bringing The Mainframe To 8-Bit Home Computers

Zork And The Z-Machine: Bringing The Mainframe To 8-bit Home Computers

Tuesday, April 2, 2019

Sniper Ghost Warrior 2 Download Free

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140

140 is a gaming masterpiece. Created by Jeppe Carlsen (known for his gameplay direction in Playdead's Limbo), the game is an immersive and synesthetic experience that uses electronic music synchronized with minimal shapes to give life to the scenario and the main character.



The game doesn't have a clear narrative plot. You command a multiple-shaped character and must solve some puzzles to advance to the next level. Looks simple, but this simplicity has a dense complexity in terms of level design. Check the gameplay below:



In 140, the level design challenge is to coordinate all the puzzles' solutions with a constant electronic music (that changes according to the player's actions). In a game like this, we notice different layers that create one solid level design: one with simple abstract forms, one with synchronized music and one that blends both (the experience of the game per se).

As Adams and Rollings point out, level design is the process of building the experience that will be offered directly to the player, using components provided by the game designer. Level designers create the space in which the game takes place, the initial conditions of the level, the set of challenges the player will face within the level, the termination conditions of it, the interplay between the gameplay and the game's story, and the aesthetics of the level. (2007, p.399 & 400).

Following the previous ideas from these authors, we can add – in the case of 140 – that music can be another essential component to create a gaming experience.

#GoGamers



Reference:

ADAMS, Ernest; ROLLINGS, Andrew. Fundamentals of Game Design. New Jersey: Pearson Prentice Hall, 2009

Monday, April 1, 2019

Is Gaming A Sin? Response To An E-Mail.




Hello xxxxx,

Thank you so much for your e-mail, and may God bless you in your studies and in the pursuit of your vocation.

I am pretty much the only writer on this blog now and I don't contribute to it enough either, I think I started helping on it when I was about 24 and now I'm 32. I was a seminarian when I started and now I have been a priest 3 years.

I take the view that video games are a medium, just like film, music and literature. There are books that Catholics should not read, there are music types Catholics should not listen to, there are films Catholics should not watch, but this does not mean a catholic should not read any books, not listen to any music, not watch any films.

I also take the view that games are a kind of sport/ leisure activity a way of re-creating, of "playing" which according to St. Thomas Aquinas, is a necessary element in being a flourishing human being.

So with those points put together we get-

1) everyone needs to play, to recreate themselves,
2) video games are a medium, a type of entertainment and like any medium in itself it is morally neutral. The particular message or content that comes from the game will define its morality. I am quite strict with myself on this- games with swearing, impurities, or games where you summon demons, I avoid those- sometimes I have bought them and stopped playing them- like 'the last of us' which i thought was too vulgar language. So you're right GTA is going to be something to avoid. But there are plenty of games that are perfectly fine, just as there are films and books and music.

Obviously, for play to fulfill its job as recreation it will, by definition, be in moderation, because pay is there is help us re-create, to de-stress, it should be to let off steam and not a central part of our life. I probably only play maybe 2-3 hours a week.

I think priests who oppose video games are weird and inconsistent. ... do they have a problem with someone playing a sport? of course not! Do they have a problem with someone reading a decent novel? no.

Video games therefore are fine so long as they are morally neutral games (like for example Pac Man, or Candy Crush, or Mario Kart or a spots game or a platform game), or even, on the rare occasion morally positive (where you have an RPG with an inspiring and christian themed message) and always only as a distraction, a small amount of play or diversion to provide recreation which we all need in order to flourish.
In Christ,

with the Immaculate Virgin Mary.

Fr Higgins